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» Bottleneck Paths and Trees and Deterministic Graphical Games
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SIGECOM
2006
ACM
119views ECommerce» more  SIGECOM 2006»
13 years 10 months ago
Nash equilibria in graphical games on trees revisited
Graphical games have been proposed as a game-theoretic model of large-scale distributed networks of non-cooperative agents. When the number of players is large, and the underlying...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
CSL
2009
Springer
13 years 11 months ago
Linear Game Automata: Decidable Hierarchy Problems for Stripped-Down Alternating Tree Automata
Abstract. For deterministic tree automata, classical hierarchies, like MostowskiRabin (or index) hierarchy, Borel hierarchy, or Wadge hierarchy, are known to be decidable. However,...
Jacques Duparc, Alessandro Facchini, Filip Murlak
STOC
2007
ACM
100views Algorithms» more  STOC 2007»
14 years 4 months ago
Reordering buffers for general metric spaces
In the reordering buffer problem, we are given an input sequence of requests for service each of which corresponds to a point in a metric space. The cost of serving the requests h...
Matthias Englert, Harald Räcke, Matthias West...