In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
This paper examines how the use of mobile phones influences the temporal boundaries that people enact in order to regulate and coordinate their work and non-work activities. We in...
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
Matching problems are ubiquitous. They occur in economic markets, labor markets, internet advertising, and elsewhere. In this paper we focus on an application of matching for soci...
Gianmarco De Francisci Morales, Aristides Gionis, ...
This paper describes part of the results of recent research carried out in Brazil and the UK, which investigated the perceptions by academic social scientists of the impact of ele...