We investigate the role of the information available to the players on the outcome of the cops and robbers game. This game takes place on a graph and players move along the edges ...
We consider a search game on a graph in which one cop in a helicopter flying from vertex to vertex tries to catch the invisible robber. The existence of the winning program for th...
We examine a version of the Cops and Robber (CR) game in which the robber is invisible, i.e., the cops do not know his location until they capture him. Apparently this game (CiR) h...
Abstract. We study graph searching games where a number of cops try to capture a robber that is hiding in a system of tunnels modelled as a graph. While the current position of the...
We consider various well-known, equivalent complexity measures for graphs such as elimination orderings, k-trees and cops and robber games and study their natural translations to ...