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» Brain architecture: A design for natural computation
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NETGAMES
2004
ACM
13 years 11 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
ISPASS
2003
IEEE
13 years 11 months ago
Performance study of a cluster runtime system for dynamic interactive stream-oriented applications
Emerging application domains such as interactive vision, animation, and multimedia collaboration display dynamic scalable parallelism, and high computational requirements, making ...
Arnab Paul, Nissim Harel, Sameer Adhikari, Bikash ...
SIGMETRICS
2010
ACM
197views Hardware» more  SIGMETRICS 2010»
13 years 10 months ago
Coloring spatial point processes with applications to peer discovery in large wireless networks
In this paper, we study distributed channel assignment in wireless networks with applications to peer discovery in ad hoc wireless networks. We model channel assignment as a color...
Jian Ni, R. Srikant, Xinzhou Wu
NAACL
1994
13 years 7 months ago
Session 10: Government Panel
The Workshop included an extended group of presentations by selected US government agencies and an invited guest from the European Community. These presentations, amplified in the...
Oscar N. Garcia
VLC
2010
91views more  VLC 2010»
13 years 4 months ago
A model-based recognition engine for sketched diagrams
Many of today’s recognition approaches for hand-drawn sketches are feature-based, which is conceptually similar to the recognition of hand-written text. While very suitable for ...
Florian Brieler, Mark Minas