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LICS
2008
IEEE
13 years 12 months ago
Winning Regions of Higher-Order Pushdown Games
In this paper we consider parity games defined by higher-order pushdown automata. These automata generalise pushdown automata by the use of higher-order stacks, which are nested ...
Arnaud Carayol, Matthew Hague, Antoine Meyer, C.-H...
CSR
2007
Springer
13 years 11 months ago
Marrying Words and Trees
Traditionally, data that has both linear and hierarchical structure, such as annotated linguistic data, is modeled using ordered trees and queried using tree automata. In this pap...
Rajeev Alur
RP
2009
Springer
124views Control Systems» more  RP 2009»
14 years 2 days ago
Forward Analysis of Dynamic Network of Pushdown Systems Is Easier without Order
Dynamic networks of Pushdown Systems (PDN in short) have been introduced to perform static analysis of concurrent programs that may spawn threads dynamically. In this model the se...
Denis Lugiez
FSTTCS
1998
Springer
13 years 9 months ago
Optimal Regular Tree Pattern Matching Using Pushdown Automata
Abstract. We propose a construction that augments the precomputation step of a regular tree pattern matching algorithm to include cost analysis. The matching device generated is a ...
Maya Madhavan, Priti Shankar
QEST
2008
IEEE
13 years 12 months ago
Quasi-Birth-Death Processes, Tree-Like QBDs, Probabilistic 1-Counter Automata, and Pushdown Systems
We begin by observing that (discrete-time) QuasiBirth-Death Processes (QBDs) are equivalent, in a precise sense, to (discrete-time) probabilistic 1-Counter Automata (p1CAs), and b...
Kousha Etessami, Dominik Wojtczak, Mihalis Yannaka...