In this paper we consider parity games defined by higher-order pushdown automata. These automata generalise pushdown automata by the use of higher-order stacks, which are nested ...
Arnaud Carayol, Matthew Hague, Antoine Meyer, C.-H...
Traditionally, data that has both linear and hierarchical structure, such as annotated linguistic data, is modeled using ordered trees and queried using tree automata. In this pap...
Dynamic networks of Pushdown Systems (PDN in short) have been introduced to perform static analysis of concurrent programs that may spawn threads dynamically. In this model the se...
Abstract. We propose a construction that augments the precomputation step of a regular tree pattern matching algorithm to include cost analysis. The matching device generated is a ...
We begin by observing that (discrete-time) QuasiBirth-Death Processes (QBDs) are equivalent, in a precise sense, to (discrete-time) probabilistic 1-Counter Automata (p1CAs), and b...