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CHI
2006
ACM
14 years 5 months ago
Sound intensity gradients in an ambient intelligence audio display
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
Milena Droumeva, Ron Wakkary
PRESENCE
2006
88views more  PRESENCE 2006»
13 years 4 months ago
An Investigation of Collective Human Behavior in Large-Scale Mixed Reality Spaces
Future mixed reality systems will need to support large numbers of simultaneous, nonexpert users at reasonable per-user costs if the systems are to be widely deployed within socie...
Kynan Eng, Matti Mintz, Tobi Delbrück, Rodney...
CHI
2010
ACM
13 years 11 months ago
UpStream: motivating water conservation with low-cost water flow sensing and persuasive displays
Water is our most precious and most rapidly declining natural resource. We explore pervasive technology as an approach for promoting water conservation in public and private space...
Stacey Kuznetsov, Eric Paulos
IUI
2006
ACM
13 years 11 months ago
Ambient Display using Musical Effects
The paper presents a novel approach to the peripheral display of information by applying audio effects to an arbitrary selection of music. We examine a specific instance: the comm...
Luke Barrington, Michael J. Lyons, Dominique Diegm...
CHI
2009
ACM
14 years 5 months ago
Coralog: use-aware visualization connecting human micro-activities to environmental change
This paper describes the goal, design approach and specification, and preliminary use test of a use-aware ambient media called Coralog. Coralog is a widget which detects the durat...
Tanyoung Kim, Hwajung Hong, Brian Magerko