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» Breaking the laws of action in the user interface
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CHI
2005
ACM
14 years 5 months ago
Breaking the laws of action in the user interface
Fitts' law, Steering law and Law of crossing, collectively known as the laws of action, model the speed-accuracy tradeoffs in common HCI tasks. These laws impose a certain sp...
Per Ola Kristensson
NORDICHI
2004
ACM
13 years 10 months ago
Breaking affordance: culture as context
The concept of affordance as it applies to user interface design is widely used and accepted; possibly overused. This paper explores one of the constraints on affordance: culture....
Lidia Oshlyansky, Harold W. Thimbleby, Paul A. Cai...
HAPTICS
2002
IEEE
13 years 9 months ago
Teaching to Write Japanese Characters Using a Haptic Interface
Haptic Interfaces have been used as cooperative systems to reproduce and simulate human actions. The Haptic Interface (HI) can be used as a tool capable of interacting dynamically...
Jorge Solis, Carlo Alberto Avizzano, Massimo Berga...
CHI
2002
ACM
14 years 4 months ago
Automated message prioritization: making voicemail retrieval more efficient
Navigating through new voicemail messages to find messages of interest is a time-consuming task, particularly for high-volume users. When checking messages under a time constraint...
Meridith Ringel, Julia Hirschberg
CHI
2007
ACM
14 years 5 months ago
Modeling human performance of pen stroke gestures
This paper presents a quantitative human performance model of making single-stroke pen gestures within certain error constraints in terms of production time. Computed from the pro...
Xiang Cao, Shumin Zhai