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» Bridging Physical and Virtual Worlds with Electronic Tags
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ACMDIS
2000
ACM
13 years 9 months ago
PaperButtons: Expanding a Tangible User Interface
: Expanding the functionality of a successful system is always a challenge; the initial simplicity and ease-of-use is easily lost in the process. Experience indicates that this pro...
Elin Rønby Pedersen, Tomas Sokoler, Les Nel...
ACMACE
2007
ACM
13 years 9 months ago
Purple crayon: from sketches to interactive environment
controls often required for gameplay hinder the potential for social interaction, especially in domestic settings. Purple Crayon, an interactive electronic entertainment environme...
Min Xin, Ehud Sharlin, Mario Costa Sousa, Saul Gre...
VRCAI
2009
ACM
13 years 12 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
MC
2007
149views Computer Science» more  MC 2007»
13 years 6 months ago
Embodied Media and Mixed Reality for Social and Physical Interactive Communication and Entertainment
This talk outlines new facilities within human media spaces supporting embodied interaction between humans, animals, and computation both socially and physically, with the aim of ...
Adrian David Cheok
ISMAR
2007
IEEE
13 years 11 months ago
Visual Hints for Tangible Gestures in Augmented Reality
Tangible Augmented Reality (AR) systems imbue physical objects with the ability to act and respond in new ways. In particular, physical objects and gestures made with them gain me...
Sean White, Levi Lister, Steven Feiner