A tension exists between designers' comfort with physical artifacts and the need for effective remote collaboration: physical objects live in one place. Previous research and...
Katherine Everitt, Scott R. Klemmer, Robert Lee, J...
During the different phases of a project, stakeholders have different communication needs and make use of different communication media to satisfy them. A group memory system must...
One of the reasons why large-scale software development is difficult is the number of dependencies that software engineers need to face: e.g., dependencies among the software comp...
Erik Trainer, Stephen Quirk, Cleidson R. B. de Sou...
Cooperative Rooms (COR) is an interdisciplinary research and development program of GMD in collaboration with partners. Its objective is to design, develop and investigate future ...
Rolf Reinema, Knut A. Bahr, H.-J. Burkhardt, Marie...
We describe a new collaborative technology that is mid-way between the informality of email and the formality of shared workspaces. Email and other ad hoc collaboration systems ar...