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APGV
2008
ACM
172views Visualization» more  APGV 2008»
13 years 6 months ago
Brightness of the glare illusion
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans...
BIOADIT
2004
Springer
13 years 10 months ago
Explaining Low-Level Brightness-Contrast Illusions Using Disinhibition
Conventional Difference of Gaussian (DOG) filter is usually used to model the early stage of visual processing. However, convolution operation used with DOG does not explicitly a...
Yingwei Yu, Takashi Yamauchi, Yoonsuck Choe
CVPR
2009
IEEE
14 years 12 months ago
Angular Embedding: from Jarring Intensity Differences to Perceived Luminance
Our goal is to turn an intensity image into its perceived luminance without parsing it into depths, surfaces, or scene illuminations. We start with jarring intensity differences at...
Stella X. Yu
APGV
2009
ACM
129views Visualization» more  APGV 2009»
13 years 11 months ago
Display considerations for night and low-illumination viewing
An inadequately designed display viewed in the dark can easily cause dazzling glare and affect our night vision. In this paper we test a display design in which the spectral light...
Rafal Mantiuk, Allan G. Rempel, Wolfgang Heidrich
TOG
2008
108views more  TOG 2008»
13 years 4 months ago
A virtual restoration stage for real-world objects
In this paper, we introduce a system to virtually restore damaged or historically significant objects without needing to physically change the object in any way. Our work addresse...
Daniel G. Aliaga, Alvin J. Law, Yu Hong Yeung