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GRAPHICSINTERFACE
2000
13 years 6 months ago
Dynamic Plane Shifting BSP Traversal
Interactive 3D applications require fast detection of objects colliding with the environment. One popular method for fast collision detection is to offset the geometry of the envi...
Stan Melax
CGF
2002
116views more  CGF 2002»
13 years 5 months ago
Deferred, Self-Organizing BSP Trees
BSP trees and KD trees are fundamental data structures for collision detection in walkthrough environments. A basic issue in the construction of these hierarchical data structures...
Sigal Ar, Gil Montag, Ayellet Tal
WSCG
2004
197views more  WSCG 2004»
13 years 6 months ago
Collision Prediction Using MKtrees
In this paper, the collision prediction between polyhedra under screw motions and a static scene using a new K dimensional tree data structure (Multiresolution Kdtree, MKtree) is ...
Marta Franquesa-Niubó, Pere Brunet
SI3D
2005
ACM
13 years 11 months ago
Broad-phase collision detection using semi-adjusting BSP-trees
The broad-phase step of collision detection in scenes composed of n moving objects is a challenging problem because enumerating collision pairs has an inherent O(n2) complexity. S...
Rodrigo G. Luque, João Luiz Dihl Comba, Car...