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» Building Reactive Characters for Dynamic Gaming Environments
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SOFSEM
2007
Springer
13 years 12 months ago
Games, Time, and Probability: Graph Models for System Design and Analysis
Digital technology is increasingly deployed in safety-critical situations. This calls for systematic design and verification methodologies that can cope with three major sources o...
Thomas A. Henzinger
VAST
2004
ACM
13 years 11 months ago
The Ancient Olympic Games: Being Part of the Experience
This paper presents the virtual reality applications that the Foundation of the Hellenic World has produced associated with the Olympic Games in ancient Greece. The separate virtu...
Athanasios Gaitatzes, Dimitrios Christopoulos, Geo...
DIGRA
2005
Springer
13 years 11 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
ATAL
2010
Springer
13 years 6 months ago
Evaluating directorial control in a character-centric interactive narrative framework
Interactive narrative allows the user to play a role in a story and interact with other characters controlled by the system. Directorial control is a procedure for dynamically tun...
Mei Si, Stacy C. Marsella, David V. Pynadath
KESAMSTA
2010
Springer
13 years 7 months ago
Modelling Dynamic Forgetting in Distributed Information Systems
Abstract. We describe and model a new aspect in the design of distributed information systems. We build upon a previously described problem on the microlevel, which asks how quickl...
Nicolas Höning, Martijn C. Schut