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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
13 years 8 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
CORR
2010
Springer
171views Education» more  CORR 2010»
13 years 1 months ago
Online Learning in Opportunistic Spectrum Access: A Restless Bandit Approach
We consider an opportunistic spectrum access (OSA) problem where the time-varying condition of each channel (e.g., as a result of random fading or certain primary users' activ...
Cem Tekin, Mingyan Liu
MHCI
2005
Springer
13 years 11 months ago
Building social discourse around mobile photos: a systemic perspective
Camera phones have been viewed simplistically as digital cameras with poor picture quality while neglecting the utility of the two key functionalities of mobile phones: network co...
Risto Sarvas, Antti Oulasvirta, Giulio Jacucci
CONEXT
2009
ACM
13 years 7 months ago
StarClique: guaranteeing user privacy in social networks against intersection attacks
Building on the popularity of online social networks (OSNs) such as Facebook, social content-sharing applications allow users to form communities around shared interests. Millions...
Krishna P. N. Puttaswamy, Alessandra Sala, Ben Y. ...
ICMCS
2005
IEEE
162views Multimedia» more  ICMCS 2005»
13 years 11 months ago
Free viewpoint video synthesis and presentation from multiple sporting videos
This paper introduces two kinds of free viewpoint observation systems for sporting events captured with uncalibrated multiple cameras in a stadium. In the first system (Viewpoint...
Naho Inamoto, Hideo Saito