This paper presents an action case study of the process by which the Swedish computer game developer Daydream Software planned, developed, and implemented the business model for i...
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
Now that we have end-user programming environments capable of empowering kids with no programming background to build games in a matter of hours, a new quest for raising the ceili...