Abstract. Realistic simulation of biological evolution by necessity requires simplification and reduction in the dimensionality of the corresponding dynamic system. Even when this...
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...
This paper presents an abstract computation model of the evolution of camouflage in nature. The 2d model uses evolved textures for prey, a background texture representing the envi...
Change of DNA sequence that fuels evolution is, to a certain extent, a deterministic process because mutagenesis does not occur in an absolutely random manner. So far, it has not ...
Ch. Mizas, Georgios Ch. Sirakoulis, Vasilios A. Ma...
We present a minimalistic approach to establish obstacle avoidance and course stabilization behavior of a simulated flying autonomous agent in a 3D virtual world. The agent uses v...
Titus R. Neumann, Susanne A. Huber, Heinrich H. B&...