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» CADRE: Cycle-Accurate Deterministic Replay for Hardware Debu...
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DSN
2006
IEEE
13 years 10 months ago
CADRE: Cycle-Accurate Deterministic Replay for Hardware Debugging
One of the main reasons for the difficulty of hardware verification is that hardware platforms are typically nondeterministic at clock-cycle granularity. Uninitialized state ele...
Smruti R. Sarangi, Brian Greskamp, Josep Torrellas
SOSP
2009
ACM
14 years 1 months ago
ODR: output-deterministic replay for multicore debugging
Reproducing bugs is hard. Deterministic replay systems address this problem by providing a high-fidelity replica of an original program run that can be repeatedly executed to zer...
Gautam Altekar, Ion Stoica
ISCA
2005
IEEE
131views Hardware» more  ISCA 2005»
13 years 10 months ago
BugNet: Continuously Recording Program Execution for Deterministic Replay Debugging
Significant time is spent by companies trying to reproduce and fix the bugs that occur for released code. To assist developers, we propose the BugNet architecture to continuousl...
Satish Narayanasamy, Gilles Pokam, Brad Calder
NSDI
2007
13 years 7 months ago
Friday: Global Comprehension for Distributed Replay
Debugging and profiling large-scale distributed applications is a daunting task. We present Friday, a system for debugging distributed applications that combines deterministic re...
Dennis Geels, Gautam Altekar, Petros Maniatis, Tim...
ISCA
2003
IEEE
116views Hardware» more  ISCA 2003»
13 years 10 months ago
A "Flight Data Recorder" for Enabling Full-System Multiprocessor Deterministic Replay
Debuggers have been proven indispensable in improving software reliability. Unfortunately, on most real-life software, debuggers fail to deliver their most essential feature — a...
Min Xu, Rastislav Bodík, Mark D. Hill