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» CSCW at play: 'there' as a collaborative virtual environment
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CSCW
1996
ACM
13 years 9 months ago
Shared Spaces: Transportation, Artificiality, and Spatiality
We begin by reviewing current spatial approaches to CSCW (mediaspaces, spatial video conferencing, collaborative virtual environments and telepresence applications) and classifyin...
Steve Benford, Chris Brown, Gail Reynard, Chris Gr...
CSCW
2007
ACM
13 years 5 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
CHI
1998
ACM
13 years 9 months ago
Awareness Driven Video Quality of Service in Collaborative Virtual Environments
We extend previous work on texture mapping video streams into virtual environments by introducing awareness driven video QoS. This uses movements within a shared virtual world to ...
Gail Reynard, Steve Benford, Chris Greenhalgh, Chr...
CSCW
2008
ACM
13 years 7 months ago
Situated practices of looking: visual practice in an online world
Graphical virtual worlds are increasingly significant sites of collaborative interaction. Many argue that the simulation of the everyday environment makes them particularly effect...
Lilly Irani, Gillian R. Hayes, Paul Dourish
CSCW
2012
ACM
12 years 1 months ago
Come meet me at Ulduar: progression raiding in world of warcraft
In spite of decades of research on virtual worlds, our understanding of one popular form of virtual world behavior— raiding—remains limited. Raiding is important because it en...
Jeffrey Bardzell, Jeffrey Nichols, Tyler Pace, Sha...