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» Calibration Errors in Augmented Reality: A Practical Study
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CHI
2006
ACM
14 years 5 months ago
ButterflyNet: a mobile capture and access system for field biology research
Through a study of field biology practices, we observed that biology fieldwork generates a wealth of heterogeneous information, requiring substantial labor to coordinate and disti...
Ron B. Yeh, Chunyuan Liao, Scott R. Klemmer, Fran&...
IMC
2004
ACM
13 years 10 months ago
Strategies for sound internet measurement
Conducting an Internet measurement study in a sound fashion can be much more difficult than it might first appear. We present a number of strategies drawn from experiences for a...
Vern Paxson
PRESENCE
2008
185views more  PRESENCE 2008»
13 years 5 months ago
Pilot Evaluation Study of a Virtual Paracentesis Simulator for Skill Training and Assessment: The Beneficial Effect of Haptic Di
Effective, real-time training of health care professionals in invasive procedures is a challenging task. Furthermore, assessing in practice the acquisition of the dexterity and sk...
Costas S. Tzafestas, Kostas Birbas, Yiannis Koumpo...
ESWA
2010
109views more  ESWA 2010»
13 years 3 months ago
Visual and tangible interactions with physical and virtual objects using context-aware RFID
Radio Frequency Identification (RFID) has recently received a lot of attention as an augmentation and interface technology with physical and virtual objects in the ubiquitous comp...
Jae Yeol Lee, Dong Woo Seo, Byung Youn Song, Rajit...
ACMACE
2005
ACM
13 years 10 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry