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NETGAMES
2004
ACM
13 years 10 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
AICT
2009
IEEE
226views Communications» more  AICT 2009»
13 years 11 months ago
Optimizing MBMS Power Allocation through HSDPA Transmissions
— Multimedia Broadcast Multicast Service (MBMS) epitomizes the increasing popularity of enhanced end-user experience in Universal Mobile Telecommunications System (UMTS), since i...
Antonios G. Alexiou, Christos Bouras, Evangelos Re...
MOBISYS
2008
ACM
13 years 7 months ago
Community sensor grids: virtualization for sharing across domains
Wireless sensor networks have been traditionally designed to be privately owned and used. Hence the two hallmark features of sensor networks, namely customized network application...
Amiya Bhattacharya, Meddage S. Fernando, Partha Da...
CSREASAM
2006
13 years 6 months ago
Framework for realizing Mobile and Computer Communications through Color Signals
: This paper proposes a technology for realizing a mobile network based on color signals which does not require the time and the space switching matrix for call routing. In absence...
Rajarshi Sanyal
MOBISYS
2009
ACM
14 years 5 months ago
xShare: supporting impromptu sharing of mobile phones
Loaded with personal data, e.g. photos, contacts, and call history, mobile phones are truly personal devices. Yet it is often necessary or desirable to share our phones with other...
Yunxin Liu, Ahmad Rahmati, Yuanhe Huang, Hyukjae J...