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VR
2002
IEEE
164views Virtual Reality» more  VR 2002»
13 years 5 months ago
Simulating Self-Motion I: Cues for the Perception of Motion
When people move there are many visual and non-visual cues that can inform them about their movement. Simulating self motion in a virtual-reality environment thus needs to take th...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
TVCG
2010
205views more  TVCG 2010»
13 years 4 months ago
Estimation of Detection Thresholds for Redirected Walking Techniques
—In immersive virtual environments (IVEs) users can control their virtual viewpoint by moving their tracked head and by walking through the real world. Usually, movements in the ...
Frank Steinicke, Gerd Bruder, Jason Jerald, Harald...
VC
2008
94views more  VC 2008»
13 years 5 months ago
Virtual world explorations by using topological and semantic knowledge
This paper is dedicated to virtual world exploration techniques. Automatic camera control is important in many fields as computational geometry, visual servoing, robot motion, grap...
Dmitry Sokolov, Dimitri Plemenos
CVIU
2010
130views more  CVIU 2010»
13 years 5 months ago
Discrete camera calibration from pixel streams
We consider the problem of estimating the relative orientation of a number of individual photocells -or pixels- that hold fixed relative positions. The photocells measure the inte...
Etienne Grossmann, José António Gasp...
VRST
2009
ACM
14 years 3 days ago
Gaze behavior and visual attention model when turning in virtual environments
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...
Sébastien Hillaire, Anatole Lécuyer,...