When people move there are many visual and non-visual cues that can inform them about their movement. Simulating self motion in a virtual-reality environment thus needs to take th...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
—In immersive virtual environments (IVEs) users can control their virtual viewpoint by moving their tracked head and by walking through the real world. Usually, movements in the ...
Frank Steinicke, Gerd Bruder, Jason Jerald, Harald...
This paper is dedicated to virtual world exploration techniques. Automatic camera control is important in many fields as computational geometry, visual servoing, robot motion, grap...
We consider the problem of estimating the relative orientation of a number of individual photocells -or pixels- that hold fixed relative positions. The photocells measure the inte...
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...