Gossip-based protocols are commonly used for diffusing information in large-scale distributed applications. GO (Gossip Objects) is a per-node gossip platform that we developed in...
Ymir Vigfusson, Ken Birman, Qi Huang, Deepak P. Na...
Markov logic networks (MLNs) use firstorder formulas to define features of Markov networks. Current MLN structure learners can only learn short clauses (4-5 literals) due to extre...
Most game programs have a large number of parameters that are crucial for their performance. Tuning these parameters by hand is rather difficult. Therefore automatic optimization a...
We show how to build cheap and large CAMs, or CLAMs, using a combination of DRAM and flash memory. These are targeted at emerging data-intensive networked systems that require mas...
Ashok Anand, Chitra Muthukrishnan, Steven Kappes, ...
Previously [SODA'04] we devised the fastest known algorithm for 4-universal hashing. The hashing was based on small pre-computed 4-universal tables. This led to a five-fold i...