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DIGRA
2003
Springer
13 years 10 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
EVOW
2010
Springer
14 years 4 days ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
ICIP
2009
IEEE
14 years 6 months ago
Depth Map Enhanced Macroblock Partitioning For H.264 Video Coding Of Computer Graphics Content
In this paper, we present a method to speed up video encoding of GPU rendered scenes. Modern video codecs, like H.264/AVC, are based on motion compensation and support partitionin...
ICIP
2010
IEEE
13 years 3 months ago
Detecting pitching frames in baseball game video using Markov random walk
Pitching is the starting point of an event in baseball games. Hence, locating pitching shots is a critical step in content analysis of a baseball game video. However, pitching fra...
Chih-Yi Chiu, Po-Chih Lin, Wei-Ming Chang, Hsin-Mi...
EVOW
2010
Springer
14 years 4 days ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...