Sciweavers

50 search results - page 4 / 10
» Canadian Content in Video Games
Sort
View
ICASSP
2011
IEEE
12 years 9 months ago
Pricing game and evolution dynamics for mobile video streaming
The recent developments of smart mobile phones and 3G networks enable users to enjoy video programs by subscribing to data plans. Due to phone-to-phone communication technologies ...
Wan-Yi Sabrina Lin, K. J. Ray Liu
MM
2006
ACM
157views Multimedia» more  MM 2006»
13 years 11 months ago
Player action recognition in broadcast tennis video with applications to semantic analysis of sports game
Recognition of player actions in broadcast sports video is a challenging task due to low resolution of the players in video frames. In this paper, we present a novel method to rec...
Guangyu Zhu, Changsheng Xu, Qingming Huang, Wen Ga...
ICMCS
2005
IEEE
110views Multimedia» more  ICMCS 2005»
13 years 11 months ago
Automatic mobile sports highlights
We report on our development of a real-time system to deliver sports video highlights of a live game to mobile videophones over existing GPRS networks. To facilitate real-time ana...
Kongwah Wan, Xin Yan, Changsheng Xu
TIP
2010
107views more  TIP 2010»
13 years 15 days ago
Risk-Distortion Analysis for Video Collusion Attacks: A Mouse-and-Cat Game
Copyright protection is a key issue for video sharing over public networks. To protect the video content from unauthorized redistribution, digital fingerprinting is commonly used. ...
Yan Chen, W. Sabrina Lin, K. J. Ray Liu
DIGRA
2005
Springer
13 years 11 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle