Complex luminaries and lamp geometries can greatly increase the realism of synthetic images. Unfortunately, the correct rendering of illumination from complex lamps requires costly...
Wolfgang Heidrich, Jan Kautz, Philipp Slusallek, H...
In this paper we describe an efficient approach to add shadows to volumetric scenes. The light emitted by the lightsource is properly attenuated by the intervening volumetric struc...
The paper presents a single-pass, view-dependent method to solve the general rendering equation, using a combined finite element and random walk approach. Applying finite element t...
Rendering geometric models with complex surface materials in arbitrary lighting environments is a challenging problem. In order to relight and render geometries covered with compl...
Recovering multiple point light sources from a sparse set of photographs in which objects of unknown texture can move is challenging. This is because both diffuse and specular ref...