Sciweavers

5 search results - page 1 / 1
» Capturing Puppets
Sort
View
SEDE
2007
13 years 5 months ago
AVRATAR: A virtual environment for puppet animation
When it comes to three dimensional computer animations, the use of live actors to control the movements of onscreen characters produces a realism that is unsurpassed. But so are t...
Alexander Redei, Ed Tumbusch, Josh Koberstein, Ser...
CGVR
2006
13 years 5 months ago
Capturing Puppets
- Using the art of puppetry to create new and fascinating content is the basis of this paper. When puppetry combined with motion capture, one can create interesting work that is bo...
Brian Windsor
UAI
2004
13 years 5 months ago
Recovering Articulated Object Models from 3D Range Data
We address the problem of unsupervised learning of complex articulated object models from 3D range data. We describe an algorithm whose input is a set of meshes corresponding to d...
Dragomir Anguelov, Daphne Koller, Hoi-Cheung Pang,...
CVPR
2012
IEEE
11 years 6 months ago
From Pictorial Structures to deformable structures
Pictorial Structures (PS) define a probabilistic model of 2D articulated objects in images. Typical PS models assume an object can be represented by a set of rigid parts connecte...
Silvia Zuffi, Oren Freifeld, Michael J. Black
ACMACE
2007
ACM
13 years 7 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche