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ATAL
2010
Springer
13 years 5 months ago
Capturing and generating social behavior with the restaurant game
The Restaurant Game demonstrates an end-to-end system that captures and generates social behavior for virtual agents. Over 15,000 people have played The Restaurant Game, and we ha...
Jeff Orkin, Deb K. Roy
ATAL
2008
Springer
13 years 6 months ago
A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding progr
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold'em poker. Tartanian is built from three components. First, to deal with the virtually infinit...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
AMEC
2004
Springer
13 years 10 months ago
A Budget-Balanced, Incentive-Compatible Scheme for Social Choice
Abstract. Many practical scenarios involve solving a social choice problem: a group of self-interested agents have to agree on an outcome that best fits their combined preferences...
Boi Faltings
SIROCCO
2010
13 years 6 months ago
Towards Network Games with Social Preferences
Many distributed systems can be modeled as network games: a collection of selfish players that communicate in order to maximize their individual utilities. The performance of such ...
Petr Kuznetsov, Stefan Schmid
HCI
2007
13 years 6 months ago
Social Puppets: Towards Modular Social Animation for Agents and Avatars
State-of-the-art computer graphics can give autonomous agents a compelling appearance as animated virtual characters. Typically the agents are directly responsible for controlling ...
Hannes Högni Vilhjálmsson, Chirag Merc...