Sciweavers

840 search results - page 168 / 168
» Case-Based Collective Classification
Sort
View
CHI
2011
ACM
12 years 8 months ago
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Ben Medler, Michael John, Jeff Lane
CHI
2011
ACM
12 years 8 months ago
Collaborative creativity: a complex systems model with distributed affect
The study of creativity has received significant attention over the past century, with a recent increase in interest in collaborative, distributed creativity. We posit that creati...
Cecilia R. Aragon, Alison Williams
CHI
2011
ACM
12 years 8 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
NAR
2011
159views Computer Vision» more  NAR 2011»
12 years 8 months ago
SuperSweet - a resource on natural and artificial sweetening agents
A vast number of sweet tasting molecules are known, encompassing small compounds, carbohydrates, D-amino acids and large proteins. Carbohydrates play a particularly big role in hu...
Jessica Ahmed, Saskia Preissner, Mathias Dunkel, C...
BMCBI
2007
107views more  BMCBI 2007»
13 years 5 months ago
antiCODE: a natural sense-antisense transcripts database
Background: Natural antisense transcripts (NATs) are endogenous RNA molecules that exhibit partial or complete complementarity to other RNAs, and that may contribute to the regula...
Yifei Yin, Yi Zhao, Jie Wang, Changning Liu, Shugu...