Sciweavers

24 search results - page 4 / 5
» Case-Based Planning and Execution for Real-Time Strategy Gam...
Sort
View
ICCBR
2010
Springer
13 years 9 months ago
Case-Based Plan Diversity
The concept of diversity was successfully introduced for recommender-systems. By displaying results that are not only similar to a target problem but also diverse among themselves,...
Alexandra Coman, Héctor Muñoz-Avila
ICCBR
2005
Springer
13 years 10 months ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles
AIIDE
2007
13 years 7 months ago
SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters
This paper presents an application of Hierarchical Transition Network (HTN) planning to a squad-based military simulation. The hierarchical planner produces collaborative plans fo...
Peter Gorniak, Ian Davis
ICCBR
2010
Springer
13 years 9 months ago
Goal-Driven Autonomy with Case-Based Reasoning
The vast majority of research on AI planning has focused on automated plan recognition, in which a planning agent is provided with a set of inputs that include an initial goal (or ...
Héctor Muñoz-Avila, Ulit Jaidee, Dav...
ATAL
2010
Springer
13 years 6 months ago
Success, strategy and skill: an experimental study
In many AI settings an agent is comprised of both actionplanning and action-execution components. We examine the relationship between the precision of the execution component, the...
Christopher Archibald, Alon Altman, Yoav Shoham