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EWSN
2009
Springer
14 years 6 months ago
Flow-Based Real-Time Communication in Multi-Channel Wireless Sensor Networks
As many radio chips used in today's sensor mote hardware can work at different frequencies, several multi-channel communication protocols have recently been proposed to improv...
Xiaodong Wang, Xiaorui Wang, Xing Fu, Guoliang Xin...
AAAI
2012
11 years 8 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
ATAL
2011
Springer
12 years 5 months ago
Game theory-based opponent modeling in large imperfect-information games
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Sam Ganzfried, Tuomas Sandholm
GI
2004
Springer
13 years 11 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
AAAI
2012
11 years 8 months ago
Learning from Demonstration for Goal-Driven Autonomy
Goal-driven autonomy (GDA) is a conceptual model for creating an autonomous agent that monitors a set of expectations during plan execution, detects when discrepancies occur, buil...
Ben George Weber, Michael Mateas, Arnav Jhala