Understanding how users behave when they connect to social networking sites creates opportunities for better interface design, richer studies of social interactions, and improved ...
A multi-leveled framework for user interface design guidelines of Web applications is presented. User interface design guidelines tend to provide information that is either too ge...
In this work we present a measurement study of user mobility in Second Life. We first discuss different techniques to collect user traces and then focus on results obtained using ...
Unexpected exceptions in WfMS are situations not predicted during the design phase. Human involvement in handling this type of exceptions has been recognized to be a crucial factor...
Wireless local-area networks are becoming increasingly popular. They are commonplace on university campuses and inside corporations, and they have started to appear in public area...