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» Cheating in networked computer games: a review
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DIMEA
2007
140views Multimedia» more  DIMEA 2007»
13 years 9 months ago
Cheating in networked computer games: a review
The increasing popularity of Massively Multiplayer Online Games (MMOG)
Steven Daniel Webb, Sieteng Soh
NETGAMES
2004
ACM
13 years 10 months ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
NOSSDAV
2005
Springer
13 years 10 months ago
Mitigating information exposure to cheaters in real-time strategy games
Cheating in on-line games is a prevalent problem for both game makers and players. The popular real-time strategy game genre is especially vulnerable to cheats, as it is frequentl...
Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanj...
NOSSDAV
2004
Springer
13 years 10 months ago
Analysis of state exposure control to prevent cheating in online games
Kang Li, Shanshan Ding, Doug McCreary, Steve Webb
GROUP
2009
ACM
13 years 11 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...