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CG
2000
Springer
13 years 8 months ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber
IWANN
1999
Springer
13 years 8 months ago
Using Temporal Neighborhoods to Adapt Function Approximators in Reinforcement Learning
To avoid the curse of dimensionality, function approximators are used in reinforcement learning to learn value functions for individual states. In order to make better use of comp...
R. Matthew Kretchmar, Charles W. Anderson
AAAI
1998
13 years 5 months ago
Applying Online Search Techniques to Continuous-State Reinforcement Learning
In this paper, we describe methods for e ciently computing better solutions to control problems in continuous state spaces. We provide algorithms that exploit online search to boo...
Scott Davies, Andrew Y. Ng, Andrew W. Moore
DIGRA
2005
Springer
13 years 10 months ago
Towards the unification of intuitive and formal game concepts with applications to computer chess
A general technique is proposed to deal with the formalization of intuition and human-oriented concepts in competition thinking games like chess, such as defensive play, attack, t...
Ariel Arbiser
ESANN
2006
13 years 6 months ago
Reducing policy degradation in neuro-dynamic programming
We focus on neuro-dynamic programming methods to learn state-action value functions and outline some of the inherent problems to be faced, when performing reinforcement learning in...
Thomas Gabel, Martin Riedmiller