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» Cinematic Camera Control in 3D Computer Games
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ACMACE
2005
ACM
13 years 11 months ago
Real-time cinematic camera control for interactive narratives
In conventional, visual narrative media such as film, the placement and movement of the camera can be as important a device as the events of the narrative in conveying story and m...
Dan Amerson, Shaun Kime, R. Michael Young
ACMACE
2009
ACM
13 years 8 months ago
Zuzen, a cloud-based framework for automated machinima generation
The Zuzen framework is an intelligent tool set for assisting in the generation of machinima. With Zuzen, users that are novice cinematographers do not need to use complex movie-ma...
Samuel Munilla, R. Michael Young
VRCAI
2009
ACM
13 years 11 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
ACMACE
2008
ACM
13 years 7 months ago
Extracting camera-control requirements and camera movement generation in a 3D virtual environment
This paper proposes a new method to generate smooth camera movement that is collision-free in a three-dimensional virtual environment. It generates a set of cells based on cell de...
Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yos...
CVPR
1999
IEEE
14 years 7 months ago
Shadow Gestures: 3D Hand Pose Estimation Using a Single Camera
This paper describes a system that uses a camera and a point light source to track a user's hand in three dimensions. Using depth cues obtained from projections of the hand a...
Jakub Segen, Senthil Kumar