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» Cinematic Camera Control in 3D Computer Games
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SI3D
1995
ACM
13 years 9 months ago
CamDroid: A System for Implementing Intelligent Camera Control
In this paper, a method of encapsulating camera tasks into well defined units called “camera modules” is described. Through this encapsulation, camera modules can be programm...
Steven M. Drucker, David Zeltzer
CGI
2003
IEEE
13 years 11 months ago
Diorama Engine - A 3D Directing Tool for 3D Computer Animation Production
This paper describes Diorama Engine, a 3D directing tool for 3D computer animation. The Diorama Engine is a limited but specialized tool that focuses on ease of scene construction...
Koji Mikami, Toru Tokuhara
IPCV
2010
13 years 3 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
CHI
2011
ACM
12 years 9 months ago
Evaluating the benefits of 3d stereo in modern video games
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Joseph J. LaViola Jr., Tad Litwiller
DAGM
2008
Springer
13 years 7 months ago
3D Body Scanning in a Mirror Cabinet
Abstract. Body scanners offer significant potential for use in many applications like clothing industry, orthopedy, surgery, healthcare, monument conservation, art, as well as film...
Sven Molkenstruck, Simon Winkelbach, Friedrich M. ...