This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...
Building a generic content-based sports video analysis system remains a challenging problem because of the diversity in sports rules and game features which makes it difficult to ...
Most sports teams have meetings to review and analyze the past games and plays and to discuss tactics and technical issues to improve the performance. Many teams are already intro...
This article presents a modular architecture for multicamera tracking in the context of sports broadcasting. For each video stream, a geometrical module continuously performs the ...
Jean-Bernard Hayet, Tom Mathes, Jacek Czyz, Justus...
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...