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» Classification of Team Behaviors in Sports Video Games
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AIIDE
2006
13 years 6 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
CHI
2011
ACM
12 years 8 months ago
Evaluating the benefits of 3d stereo in modern video games
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Joseph J. LaViola Jr., Tad Litwiller
FDG
2009
ACM
13 years 11 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
CHI
2009
ACM
14 years 5 months ago
Remote impact: shadowboxing over a distance
Florian `Floyd' Mueller Distance Lab Horizon Scotland The Enterprise Park Forres, Moray IV36 2AB UK floyd@exertioninterfaces.com Stefan Agamanolis Distance Lab Horizon Scotlan...
Florian Mueller, Stefan Agamanolis, Martin R. Gibb...
OZCHI
2009
ACM
14 years 2 hour ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...