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» Classifying input for active games
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AUGHUMAN
2011
13 years 17 days ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
ITRE
2006
IEEE
13 years 11 months ago
Emotion Elicitation in a Computerized Gambling Game
We have designed a novel computer controlled environment that elicits emotions in subjects while they are uttering short identical phrases. The paradigm is based on Damasio's...
Vered Aharonson, Noam Amir
IEEECGIV
2006
IEEE
13 years 11 months ago
Towards Classifying Visualization in Team Sports
Visualization and team sports have an important and established relationship that is seldom understood. Team sports can be considered as complex activities ng a considerable numbe...
Mitchell Page, Andrew Vande Moere
ICCV
2007
IEEE
14 years 7 months ago
What, where and who? Classifying events by scene and object recognition
We propose a first attempt to classify events in static images by integrating scene and object categorizations. We define an event in a static image as a human activity taking pla...
Li-Jia Li, Fei-Fei Li 0002
VL
2008
IEEE
13 years 12 months ago
End-user programming to support classroom activities on small devices
We believe it is unreasonable to assume that all students will own a laptop. One potential solution is to depend on the students to bring whatever computing devices (cell phones, ...
Craig Prince