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AI
2006
Springer
13 years 5 months ago
Controlled generation of hard and easy Bayesian networks: Impact on maximal clique size in tree clustering
This article presents and analyzes algorithms that systematically generate random Bayesian networks of varying difficulty levels, with respect to inference using tree clustering. ...
Ole J. Mengshoel, David C. Wilkins, Dan Roth
CORR
2010
Springer
177views Education» more  CORR 2010»
13 years 5 months ago
Supervised Random Walks: Predicting and Recommending Links in Social Networks
Predicting the occurrence of links is a fundamental problem in networks. In the link prediction problem we are given a snapshot of a network and would like to infer which interact...
Lars Backstrom, Jure Leskovec
CGF
2006
173views more  CGF 2006»
13 years 5 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...
SRDS
2010
IEEE
13 years 3 months ago
Invariants Based Failure Diagnosis in Distributed Computing Systems
This paper presents an instance based approach to diagnosing failures in computing systems. Owing to the fact that a large portion of occurred failures are repeated ones, our meth...
Haifeng Chen, Guofei Jiang, Kenji Yoshihira, Akhil...
TOG
2002
167views more  TOG 2002»
13 years 5 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...