Sciweavers

169 search results - page 2 / 34
» Co-Scheduling Hardware and Software Pipelines
Sort
View
EGH
2011
Springer
12 years 5 months ago
High-Performance Software Rasterization on GPUs
In this paper, we implement an efficient, completely software-based graphics pipeline on a GPU. Unlike previous approaches, we obey ordering constraints imposed by current graphi...
Samuli Laine, Tero Karras
HCI
2009
13 years 3 months ago
TACTUS: A Hardware and Software Testbed for Research in Multi-Touch Interaction
This paper presents the TACTUS Multi-Touch Research Testbed, a hardware and software system for enabling research in multi-touch interaction. A detailed discussion is provided on h...
Paul Varcholik, Joseph J. LaViola Jr., Denise M. N...
ISCA
1989
IEEE
120views Hardware» more  ISCA 1989»
13 years 9 months ago
Comparing Software and Hardware Schemes For Reducing the Cost of Branches
Pipelining has become a common technique to increase throughput of the instruction fetch, instruction decode, and instruction execution portions of modern computers. Branch instru...
Wen-mei W. Hwu, Thomas M. Conte, Pohua P. Chang
ISSS
1997
IEEE
83views Hardware» more  ISSS 1997»
13 years 9 months ago
A Scheduling and Pipelining Algorithm for Hardware/Software Systems
Given a hardware/software partitioned specification and an allocation (number and type) of processors, we present an algorithm to (1) map each of the software behaviors (or tasks...
Smita Bakshi, Daniel Gajski
DAC
1996
ACM
13 years 9 months ago
A Hardware/Software Partitioning Algorithm for Designing Pipelined ASIPs with Least Gate Counts
Abstract -- This paper introduces a new HW/SW partitioning algorithm used in automating the instruction set processor design for pipelined ASIP (Application Specific Integrated Pro...
Nguyen-Ngoc Bình, Masaharu Imai, Akichika S...