The paper describes a simple but effective framework for visual object tracking in video sequences. The main contribution of this work lies in the introduction of a case-based rea...
A fundamental requirement for any network simulation environment is the realistic forwarding of packets from a source to a destination in the simulated topology. The routing decis...
Abstract The significant overhead related to frequent location updates from moving objects often results in poor performance. As most of the location updates do not affect the quer...
In this paper we combine existing work in the area of social laws with a framework for reasoning about knowledge in multi-agent systems. The unifying framework in which this is do...
Wiebe van der Hoek, Mark Roberts, Michael Wooldrid...
A common method for real-time segmentation of moving regions in image sequences involves "background subtraction," or thresholding the error between an estimate of the i...