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AVSS
2006
IEEE
13 years 12 months ago
Human Face Reconstruction Using Bayesian Deformable Models
This paper presents a Bayesian framework for 3D facial reconstruction. The framework iteratively deforms a generic face mesh to fit a set of range points representing a face. The...
George Mamic, Clinton Fookes, Sridha Sridharan
ECCV
1994
Springer
14 years 7 months ago
Using 3-Dimensional Meshes To Combine Image-Based and Geometry-Based Constraints
A uni ed framework for 3 D shape reconstruction allows us to combine image-based and geometry-based information sources. The image information is akin to stereo and shape-fromshad...
Pascal Fua, Yvan G. Leclerc
3DPVT
2002
IEEE
158views Visualization» more  3DPVT 2002»
13 years 10 months ago
Stochastic Mesh-Based Multiview Reconstruction
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
John Isidoro, Stan Sclaroff
JVCA
2008
72views more  JVCA 2008»
13 years 5 months ago
Robust deformation capture from temporal range data for surface rendering
Imagine an object such as a paper sheet being waved in front of some sensor. Reconstructing the time-varying 3D shape of the object finds direct applications in computer animation...
Umberto Castellani, Vincent Gay-Bellile, Adrien Ba...
CGVR
2010
13 years 3 months ago
Triangulation-free 3D Reconstruction from LiDAR Data
We demonstrate a generic method for visualization of high-resolution unorganized and noisy 3D data points with a surface of significantly lower resolution. To this effect, we feed...
Yusuf Sahillioglu