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MMSP
2008
IEEE
294views Multimedia» more  MMSP 2008»
13 years 11 months ago
Coding structure optimization for interactive multiview streaming in virtual world observation
—While most multiview coding techniques focus on compressing all frames in a multiview video sequence in a ratedistortion optimal manner, in this paper we address the problem of ...
Gene Cheung, Antonio Ortega, Takashi Sakamoto
ICIP
2010
IEEE
13 years 2 months ago
Rate-distortion based reconstruction optimization in distributed source coding for interactive multiview video streaming
Interactive multiview video streaming (IMVS) is an application where, as the streaming multiview video is played back in time, an observer iteratively requests one of many availab...
Ngai-Man Cheung, Antonio Ortega, Gene Cheung
INFOCOM
2012
IEEE
11 years 7 months ago
Coding and replication co-design for interactive multiview video streaming
—Multiview video refers to the simultaneous capturing of multiple video views with an array of closely spaced cameras. In an interactive multiview video streaming (IMVS) system, ...
Huan Huang, Bo Zhang, S.-H. Gary Chan, Gene Cheung...
TIP
2011
116views more  TIP 2011»
12 years 11 months ago
Interactive Streaming of Stored Multiview Video Using Redundant Frame Structures
—While much of multiview video coding focuses on the rate-distortion performance of compressing all frames of all views for storage or non-interactive video delivery over network...
Gene Cheung, Antonio Ortega, Ngai-Man Cheung
DIGRA
2005
Springer
13 years 10 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann