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» Collaborative gaming in augmented reality
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MIXER
2004
13 years 7 months ago
Generic Interaction Techniques For Mobile Collaborative Mixed Reality Systems
The main characteristic of a mobile collaborative Mixed Reality (MR) system is that augmentation of the physical environment of one user occurs through available knowledge of wher...
Laurence Nigay, Philippe Renevier, Jullien Bouchet...
ECSCW
2011
12 years 6 months ago
Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation
A long-term naturalistic study reveals how artists designed, visitors experienced, and curators and technicians maintained a public interactive artwork over a four year period. The...
Martin Flintham, Stuart Reeves, Patrick Brundell, ...
PUC
2002
121views more  PUC 2002»
13 years 5 months ago
First Person Indoor/Outdoor Augmented Reality Application: ARQuake
: This paper presents a first person outdoor/indoor augmented reality application ARQuake that we have developed. ARQuake is an extension of the desktop game Quake, and as such we ...
Bruce H. Thomas, Benjamin Close, John Donoghue, Jo...
DIMEA
2008
168views Multimedia» more  DIMEA 2008»
13 years 8 months ago
Pervasive play, immersion and story: designing interference
Pervasive games are games that are played in the real world
John-Paul Bichard, Annika Waern
PUC
2002
165views more  PUC 2002»
13 years 5 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...