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DAGSTUHL
1997
13 years 7 months ago
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Ming C. Lin
SMA
2009
ACM
223views Solid Modeling» more  SMA 2009»
14 years 15 days ago
Particle-based forecast mechanism for continuous collision detection in deformable environments
Collision detection in geometrically complex scenes is crucial in physical simulations and real time applications. Works based on spatial hierarchical structures have been propose...
Thomas Jund, David Cazier, Jean-François Du...
CGF
2006
202views more  CGF 2006»
13 years 6 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
SIGMETRICS
1987
ACM
102views Hardware» more  SIGMETRICS 1987»
13 years 9 months ago
Delay Analysis of a Window Tree Conflict Resolution Algorithm in a Local Area Network Environment
Expressions are found for the throughput and delay performance of a Tree Conflict Resolution Algorithm that is used in a Local Area Network with carrier sensing (and possibly also ...
George C. Polyzos, Mart Molle
RTSS
1999
IEEE
13 years 10 months ago
High-Level Modeling and Analysis of TCAS
In this paper, we demonstrate a high-level approach to modeling and analyzing complex safety-critical systems through a case study in the area of air traffic management. In partic...
Carolos Livadas, John Lygeros, Nancy A. Lynch