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CGF
2010
210views more  CGF 2010»
13 years 5 months ago
Fast and Scalable CPU/GPU Collision Detection for Rigid and Deformable Surfaces
We present a new hybrid CPU/GPU collision detection technique for rigid and deformable objects based on spatial subdivision. Our approach efficiently exploits the massive computat...
Simon Pabst, Artur Koch, Wolfgang Straßer
PRESENCE
1998
123views more  PRESENCE 1998»
13 years 4 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
ISVC
2005
Springer
13 years 10 months ago
Comparing Sphere-Tree Generators and Hierarchy Updates for Deformable Objects Collision Detection
Abstract. This paper presents a quantitative evaluation of the accuracy of different sphere-tree construction methods when they are used in deformable bodies. The methods evaluate...
M. Garcia, S. Bayona, Pablo Toharia, C. Mendoza
CGF
2005
82views more  CGF 2005»
13 years 5 months ago
Collision Detection for Deformable Objects
Matthias Teschner, Stefan Kimmerle, Bruno Heidelbe...
HCI
2007
13 years 6 months ago
Interactive Haptic Rendering of High-Resolution Deformable Objects
We present an efficient algorithm for haptic rendering of deformable bodies with highly detailed surface geometry using a fast contact handling algorithm. We exploit a layered defo...
Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Mark...