Sciweavers

15 search results - page 2 / 3
» Collisions are helpful for computing unique input-output seq...
Sort
View
VR
2000
IEEE
172views Virtual Reality» more  VR 2000»
13 years 9 months ago
An Intelligent User Interface with Motion Planning for 3D Navigation
Due to the rapid evolution of graphics hardware, interactive 3D graphics is becoming popular on desktop personal computers. However, it remains a challenging task for a novice use...
Tsai-Yen Li, Hung-Kai Ting
DAC
2004
ACM
14 years 5 months ago
Refining the SAT decision ordering for bounded model checking
Bounded Model Checking (BMC) relies on solving a sequence of highly correlated Boolean satisfiability (SAT) problems, each of which corresponds to the existence of counter-example...
Chao Wang, HoonSang Jin, Gary D. Hachtel, Fabio So...
ENGL
2007
180views more  ENGL 2007»
13 years 4 months ago
Biological Data Mining for Genomic Clustering Using Unsupervised Neural Learning
— The paper aims at designing a scheme for automatic identification of a species from its genome sequence. A set of 64 three-tuple keywords is first generated using the four type...
Shreyas Sen, Seetharam Narasimhan, Amit Konar
SENSYS
2006
ACM
13 years 10 months ago
Funneling-MAC: a localized, sink-oriented MAC for boosting fidelity in sensor networks
Sensor networks exhibit a unique funneling effect which is a product of the distinctive many-to-one, hop-by-hop traffic pattern found in sensor networks, and results in a signific...
Gahng-Seop Ahn, Se Gi Hong, Emiliano Miluzzo, Andr...
NETGAMES
2003
ACM
13 years 9 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson