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CGF
2002
107views more  CGF 2002»
13 years 5 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay
TRECVID
2007
13 years 6 months ago
Eurecom at TRECVid 2007: Extraction of High-level Features
In this paper we describe our experiments for the high level features extraction task of TRECVid 2007. Our approach is different than previous submissions in that we have impleme...
Rachid Benmokhtar, Eric Galmar, Benoit Huet
SIGGRAPH
2003
ACM
13 years 10 months ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
VISUALIZATION
2005
IEEE
13 years 11 months ago
Visual Analysis and Exploration of Fluid Flow in a Cooling Jacket
We present a visual analysis and exploration of fluid flow through a cooling jacket. Engineers invest a large amount of time and serious effort to optimize the flow through thi...
Robert S. Laramee, Christoph Garth, Helmut Doleisc...
VIS
2004
IEEE
93views Visualization» more  VIS 2004»
14 years 6 months ago
Investigating Swirl and Tumble Flow with a Comparison of Visualization Techniques
We investigate two important, common fluid flow patterns from computational fluid dynamics (CFD) simulations, namely, swirl and tumble motion typical of automotive engines. We stu...
Robert S. Laramee, Daniel Weiskopf, Jürgen Sc...