Sciweavers

4 search results - page 1 / 1
» Combining global and local virtual lights for detailed gloss...
Sort
View
TOG
2010
157views more  TOG 2010»
12 years 11 months ago
Combining global and local virtual lights for detailed glossy illumination
Accurately rendering glossy materials in design applications, where previewing and interactivity are important, remains a major challenge. While many fast global illumination solu...
Tomás Davidovic, Jaroslav Krivánek, ...
AFRIGRAPH
2010
ACM
13 years 8 months ago
Exploring the use of glossy light volumes for interactive global illumination
From the literature, it is known that backward polygon beam tracing and other light volume methods are well suited to gather path coherency from specular scattering surfaces. This...
Bernardt Duvenhage, Kadi Bouatouch, Derrick G. Kou...
SIGGRAPH
1994
ACM
13 years 8 months ago
The RADIANCE lighting simulation and rendering system
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with...
Gregory J. Ward
NIPS
2007
13 years 6 months ago
Locality and low-dimensions in the prediction of natural experience from fMRI
Functional Magnetic Resonance Imaging (fMRI) provides dynamical access into the complex functioning of the human brain, detailing the hemodynamic activity of thousands of voxels d...
Francois Meyer, Greg Stephens