In our previous work on dialogue games for agent interaction, an agent’s set of beliefs (Σ) and an agent’s “commitment store” (CS) — the set of locutions uttered by the ...
In this paper we propose a new persuasion dialogue game for agent communication. We show how this dialogue game is modeled by a framework based on social commitments and arguments....
An abstract framework for formalising persuasion dialogues has recently been proposed. The framework provides for a range of speech acts, and protocols of varying levels of flexibi...
Increasing dialogue efficiency in case-based reasoning (CBR) must be balanced against the risk of commitment to a sub-optimal solution. Focusing on incremental query elicitation i...