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» Common Ground and Small Group Interaction in Large Virtual W...
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ECSCW
2011
12 years 4 months ago
Common Ground and Small Group Interaction in Large Virtual World Gatherings
Virtual worlds can allow conversational participants to achieve common ground in situations where the information volume and need for clarification is low. We argue in favor of thi...
N. Sadat Shami, Thomas Erickson, Wendy A. Kellogg
LREC
2008
133views Education» more  LREC 2008»
13 years 6 months ago
A Common Ground for Virtual Humans: Using an Ontology in a Natural Language Oriented Virtual Human Architecture
When dealing with large, distributed systems that use state-of-the-art components, individual components are usually developed in parallel. As development continues, the decouplin...
Arno Hartholt, Thomas Russ, David R. Traum, Eduard...
CONEXT
2008
ACM
13 years 6 months ago
Is there life in Second Life?
Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...
Matteo Varvello, Fabio Picconi, Christophe Diot, E...
CHI
2011
ACM
12 years 8 months ago
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...
CSCW
1998
ACM
13 years 9 months ago
The Dynamics of Mass Interaction
Usenet may be regarded as the world’s largest conversational application, with over 17,000 newsgroups and 3 million users. Despite its ubiquity and popularity, however, we know ...
Steve Whittaker, Loren G. Terveen, William C. Hill...